![]() The flavor text for the option states that the reward is "50% Good Face.You see one of his arms flicker, and your face is in its hand! Your face has been swapped.Įerie Man: "Stop. Screaming, he quickly covers his face with all six arms dropping even more masks! Amidst all the screaming and shattering, you escape.Įerie Man: "For me? FOR ME? Oh yes. While he touches your face, you begin to feel your life drain out of it!ĭuring this, his mask falls off and shatters. Mechanically, he cranes out a neat stack of gold and places it into your pouch.Įerie Man: "What a nice face. On closer inspection, it's not a statue but a statuesque, gaunt man. You swerve around to face the statue which is now facing you! Something behind you softly whispers, "Stop." You walk by an eerie statue holding several masks. This allows you to see whether the face will be good or bad and avoid the bad face if it happens. It is possible to save scum, by choosing to swap faces and close the game and reopen it if you get a bad face, thus resetting the event. The chance that you will get Face of Cleric is not worth the overall risk of the event. Finally, if you are going for Act 4, N'loth's Hungry Face can cause you to be unable to take the Sapphire Key, causing you to lose a big spike of power or even being unable to reach the final act entirely. It also disables relics such as Clockwork Souvenir. The first turn in combat is by far the most important one, so rolling Gremlin Visage can absolutely cripple your setup phase. The Ascension 15 modifier makes ? rooms far less valuable, making Ssserpent Head a much more dangerous pick up. On higher ascensions, it is almost always a bad idea to trade faces, even when encountering the Trader extremely early. Therefore, it may be wise to gain the gold (or simply leave) in late acts, especially if your deck is reliant on Attacks. But by Act 3, the threat of a Gremlin Visage and the small number of remaining rooms/combats makes a roll increasingly dangerous (especially for a deck avoiding most combats). On the negative side: N'loth's Hungry Face remains a fairly minor penalty throughout. Ssserpent Head: Whenever you enter a ? room, gain 50 Gold (Good Face).īoth the positive masks- Face of Cleric and Ssserpent Head-are extremely powerful if acquired early on Act 1 and 2.N'loth's Hungry Face: The next non-boss Chest you open is empty (Bad Face).Gremlin Visage: Start each combat with 1 Weak (Bad Face).Face of Cleric: Raise your Max HP by 1 after each combat (Good Face).Cultist Headpiece: You feel more talkative (Neutral Face).Receive one of the following mask relics:.Numbers in parentheses are for Ascension 15 or higher.
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